
No more foolish bed healing.Īs well, if you want to get really hardcore, it would be cool if stims were temporary. I also imagine this being the only way to heal crippled limbs outside of a doc visit (which by the way, should be more expensive, also). which would create an interesting mechanic if you're really banged up of having to make sure you have enough food/resources to spend time healing up properly, or breaking your healing up to carefully scavenge around. Time would pass as if you were waiting, so the player would still get hungry, tired and thirsty.

The player drops it and interacts with it, chooses how much time to spend healing or tending his wounds, and heal 'so much' an hour, depending on factors like perks, endurance, quality of tools, how many resources he's willing to use, etc. This way, you would have to realistically find a safe place out of combat to start. My 'vision' (lol) is to have like you described, a reuse-able medical kit (or various medical kits of various quality) that would almost behave like a portable bed, or piece of furniture you would 'wait' on. I've been playing around with similar ideas since fallout 3, but have never been able to implement them as well as i'd like. I love this idea.the game, especially on survival mode is in vast need of a medical and wound-treatment overhaul.
